The Bag Head Episodes (4)
Group 4's Adventurous Paper Baggers
Group 4's Adventurous Paper Baggers
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7:07 PM
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Labels: bag head, funny, interactive media, outrageous, paper bag, ridiculous, video
Group 3's Throwdown
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7:06 PM
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Group 2's Contribution to the Epic
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7:03 PM
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Labels: adventure, bag head, funny, interactive media, outrageous, paper bag, ridiculous
Group 1's Masterpiece...
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steph
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7:01 PM
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Labels: adventure, bag head, funny, interactive media, music video, outrageous, paper bag, ridiculous
There are so many possibilities for this project, and not necessarily any right answer. Our best bet seems to be to leave as much as possible open to the discretion of the individual groups and anyone that contributes through YouTube or other online means. Any general storyline stuff that we agree on in class can be and probably will be disregarded by contributors. We should try to agree on a theme... some well-known fairytale or nursey rhyme, even some kind of journey is broad enough that lots of divergence isn't going to be confusing, odd stories will work together just fine. With a well-known storyline from a fairytale or nursery rhyme, there are plenty of ways to weirdly interpret old ideas and it gives a good creative starting point.
Anything definite will only be definite for us, not for anyone taking part online. Ultimately, we can make our story as rigid as we want and just leave a loose outline or list of guidelines, without rules regarding storyline. Anything goes.
The only structure really necessary will be in the characters -- one or two main characteristics will be key, the rest is up to individual groups and the other contributors.
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steph
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9:33 PM
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Labels: fa435, interactive media, video
I almost think the sounds that you can just barely make out are more interesting than the visual effect. This could definitely be pushed farther, I'm not exactly sure of who did it, but it's German. It's kind of anticlimactic, I suppose if the "viewer" was really creative, the piece would be far more interesting, but it's kind of a cop out for the creator of the wall to leave it up to the person casting the shadow to make it anything really worth seeing.
Posted by
steph
at
8:33 PM
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Labels: art, gallery, interactive media, shadow
First of all, I'd just like to point out that that was a tricky, deceitful thing that Joe did. It was kind of an unspoken vow for me to never play Dungeons & Dragons, and now I feel like an oath has been broken because technically Scourge of Worlds is Dungeons & Dragons and technically we have all played it.
I have personal standards to live by and good grief Joe, now the means of my learning is tearing down all I held holy.
Ha.
Okay, so as a piece of interactive media, I have to say that this game didn't really live up to all it could have. I'm guessing a lot of other people are going to feel the same way. The idea and the means are pretty interesting, like we talked about, it's a choose your own adventure movie, basically... aka a game. My little brother was really into this game called Fable for a while, and it was basically a souped up version of this, but a computer game. You chose the path to take, becoming good or evil or walking the line in between... with all kinds of stuff going on in the meantime.
I think the problem with using the dvd in this way is that the market's already cornered. Like the laser disc, the beta viewer, the mini disc player, etc, this is a medium that can't compete with the computer or video game systems that already exist. There are other avenues that would be far more interesting to delve into, such as the possibilities for movies. There is so much that could be done with perspective, audio tracks, etc that could completely restructure the idea of storytelling with movies. All those books we've read that never worked as a movie because of the multiple storylines within the same timeline could be realized visually, with the viewer in control of how much or how little of the story is seen.
Posted by
steph
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12:32 PM
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Labels: "video games", art, dvd, fa435, interactive media