Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, April 24, 2007

book: Hidden Track



"Hidden Track shows how contemporary visual culture is breaking out of the second dimension and printed form and entering into three-dimensional space, where it can be experienced. The book demonstrates how rooms are being occupied creatively and how items are being transformed. It presents the diverse exhibition possibilities that currently exist – a spectrum ranging from live painting to installations and 3D objects.

At the same time the book illustrates how urban and street art have recently moved even further out of the subculture and are now being featured more often in galleries and museums worldwide. It analyses how these public art forms are being perceived in an international art context and investigates the fundamentally different forms of presentation that this new context demands.

Through abundant images and incisive text Hidden Track also introduces the artists and exhibition spaces that are taking current visual culture out of the underground to the level of high culture."

Sunday, April 22, 2007

Interactive Video piece

This would be really interesting on a larger scale.



Kind of integrates the pixelator with a greater dependence on interactivity.

Friday, April 20, 2007

Art Interactive

http://artinteractive.org/



"Art Interactive's mission is to provide a public forum that fosters self-expression and human interaction through the development and exhibition of art that is contemporary, experimental, and participatory."

Tuesday, April 17, 2007

Art Face Off

My buddy Nich showed me this just a few days ago...


Art Face Off


No more SASE. Just put your portfolio online and with a couple clicks, send it to curators all over the darn place. The basic membership is free; there are other features for paying members.

Face Offs are community polls in which the winners (users vote for their favorite pieces) of categories are pitted against one another. Categories include Photography, 3-D (as in traditional sculpture), digital, printmaking, painting, drawing, and mixed media/interdisciplinary. Face Offs are a nice way of gaining a little exposure.

And besides all of that... it's pretty slick looking on the front end.

Thursday, March 15, 2007

Some true, blue Pong

Cardboard boxes, skateboards, some rope, a couple people, video camera... good to go:

Monday, February 26, 2007

The Magic of Stop Motion

Pretty impressive... I'm inspired to brush up on my skills with a vis-a-vis pen and dry erase board.

Monday, February 12, 2007

What's with time?

Have you ever stopped to think about why we measure time the way we do? Without machines we couldn't even keep the schedules most of us have, at least not down to the small increments we usually deem important for getting to class or work on time. Obviously days and weeks and months make sense, but seconds and minutes? Without clocks, it'd be a full time job just keeping track of what minute you're on.

What would happen if you completely confused that sense of time? How would our economy change? How would business practices change? How would sports events be effected (no, I honestly don't really care)?

Time is something we take completely for granted in this day and age, or at least, the way we interpret it, anyway.

The Couple in the Cage

I saw this segment a while ago and have talked about these two artists in a couple of other classes, including a lit class. We dealt very heavily into the post-modern in it and so this piece worked into the curriculum well. It's really strong in its ability to act as a great lens with which to view our culture. The viewers are so obsessed with the idea of the 'other' and it's almost uncomfortable to watch them watching the couple, the "primitives". It's disturbing that no one is flatly outraged by the fact that a couple of human beings are being stuck in a cage and paraded around the world, or at least the Western world, for entertainment and loosely "educational" purposes. A good picture is painted of how ridiculous humans really are, and what's most ironic is that the viewer is the one that looks most ridiculous even though the people in the cage are dressed so insanely.

I guess the novelty of the curio cabinet hasn't been outgrown, we've just had to fill it with newly outrageous things.

Thursday, February 1, 2007

walls and shadows and Germans



I almost think the sounds that you can just barely make out are more interesting than the visual effect. This could definitely be pushed farther, I'm not exactly sure of who did it, but it's German. It's kind of anticlimactic, I suppose if the "viewer" was really creative, the piece would be far more interesting, but it's kind of a cop out for the creator of the wall to leave it up to the person casting the shadow to make it anything really worth seeing.

Sunday, January 28, 2007

I was tricked into it.

First of all, I'd just like to point out that that was a tricky, deceitful thing that Joe did. It was kind of an unspoken vow for me to never play Dungeons & Dragons, and now I feel like an oath has been broken because technically Scourge of Worlds is Dungeons & Dragons and technically we have all played it.

I have personal standards to live by and good grief Joe, now the means of my learning is tearing down all I held holy.

Ha.

Okay, so as a piece of interactive media, I have to say that this game didn't really live up to all it could have. I'm guessing a lot of other people are going to feel the same way. The idea and the means are pretty interesting, like we talked about, it's a choose your own adventure movie, basically... aka a game. My little brother was really into this game called Fable for a while, and it was basically a souped up version of this, but a computer game. You chose the path to take, becoming good or evil or walking the line in between... with all kinds of stuff going on in the meantime.

I think the problem with using the dvd in this way is that the market's already cornered. Like the laser disc, the beta viewer, the mini disc player, etc, this is a medium that can't compete with the computer or video game systems that already exist. There are other avenues that would be far more interesting to delve into, such as the possibilities for movies. There is so much that could be done with perspective, audio tracks, etc that could completely restructure the idea of storytelling with movies. All those books we've read that never worked as a movie because of the multiple storylines within the same timeline could be realized visually, with the viewer in control of how much or how little of the story is seen.

Thursday, January 25, 2007

Wednesday, January 24, 2007

little beepies everywhere

(1)These little games were full minutes of enjoyment, but it was only personally interactive. In some instances, there was only one button, and at most two, so although when the game was started, the object and strategy for success was not yet known, it was quickly identifiable.(2)All of us sat in our chairs, intent on the beeps and lcds in front of us. You could take it a step further by choreographing (in a way) the beeps. With about 16 of us that's not only technically difficult, but also would be pretty freakin cool, too. (3)The sound is the thing that stands out the most, as it probably was for a lot of people, especially since it was acknowledged. It's also interesting how important it became to beat these little games since we were all sitting together, meeting the same challenge (if you can call it that). In my head at least there was a small degree of competition (mostly because Liz had to be all up ons and whatnot, sayin she was the video game master. We'll see about that Liz Whealy!). (4)I don't know if this registered enough with me to produce any dislikes. Maybe if I was forced to play them for an hour, rather than 10 minutes, a substantial set of objections would form. That idea is interesting all on its own. (5)As we touched on during play, this could all be turned into an art experience through the use of sound and as I said before, made even more interesting by planning out and choreographing the beeps, or installing them in new environments.

Tuesday, January 16, 2007

for the seekers

paths.

analog art, easy, messy, thought-provoking.


as many participants as possible with chalk or some other biodegradable, earth-friendly substance that will mark a path from one's steps. ideal on a college campus during a dry part of the year. people walk around, their trail made evident by the residue left behind. the idea here is that although you maybe be walking alone with no one else around at say, 2am, actually feeling alone may be incredibly difficult.

begs the question, if you really think about it, are you ever truly alone? marks are left by every individual in some way, if we open our eyes to them, the world becomes much smaller. what other questions does this raise?