Wednesday, January 24, 2007

little beepies everywhere

(1)These little games were full minutes of enjoyment, but it was only personally interactive. In some instances, there was only one button, and at most two, so although when the game was started, the object and strategy for success was not yet known, it was quickly identifiable.(2)All of us sat in our chairs, intent on the beeps and lcds in front of us. You could take it a step further by choreographing (in a way) the beeps. With about 16 of us that's not only technically difficult, but also would be pretty freakin cool, too. (3)The sound is the thing that stands out the most, as it probably was for a lot of people, especially since it was acknowledged. It's also interesting how important it became to beat these little games since we were all sitting together, meeting the same challenge (if you can call it that). In my head at least there was a small degree of competition (mostly because Liz had to be all up ons and whatnot, sayin she was the video game master. We'll see about that Liz Whealy!). (4)I don't know if this registered enough with me to produce any dislikes. Maybe if I was forced to play them for an hour, rather than 10 minutes, a substantial set of objections would form. That idea is interesting all on its own. (5)As we touched on during play, this could all be turned into an art experience through the use of sound and as I said before, made even more interesting by planning out and choreographing the beeps, or installing them in new environments.

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