Showing posts with label fa435. Show all posts
Showing posts with label fa435. Show all posts

Saturday, April 7, 2007

Video Dissemination Ideas

There are a lot of ways to get our videos out there. Some obviously better than others, but it can't hurt to cover as many bases as possible, can it?

-Myspace
-Facebook
-website
-College Humor, YTMND, other similar websites
-Evergreen/Argonaut
-individual youtube accounts + favorites
-word of mouth/emails to people we know

Tuesday, March 27, 2007

Webcam interaction in real time.

"Environments, sonorous and appearance are modified in real time, as reply to the movement caught for one webcam. The spectator transformed into actor sees itself collated with the virtualization of its body exploring and interacting in the digital territory."

Thursday, March 15, 2007

Some true, blue Pong

Cardboard boxes, skateboards, some rope, a couple people, video camera... good to go:

Friday, March 9, 2007

Interactive Light & Sound Installation

This is sort of the big money version of what we've been talking about for the Richland show. Pretty interesting, I'd like to see it in person. It looks like the light element is static, but the sound element reacts to people's movement through the space.

Sound familiar?

Saturday, February 24, 2007

Life Remote Control



I'm not really sure what to make of this. They call it "positive brain-washing" but what does that really mean? The idea is interesting, using our adjustment to the fast-paced world as a tool. But it's still a filter, it's still "them" telling "us". It's all in the edit, just as we were talking about in class the last couple of days. Video editing is where the magic happens. If you have enough film, you can tell any story you want, just by the way you cut and paste things together.

I thought I'd get more information at the website, but it's just as vague. It feeds off the young generation's uneducated distrust of the media and corporations.

www.liferemotecontrol.com

What do you guys think?

Monday, February 19, 2007

video project

There are so many possibilities for this project, and not necessarily any right answer. Our best bet seems to be to leave as much as possible open to the discretion of the individual groups and anyone that contributes through YouTube or other online means. Any general storyline stuff that we agree on in class can be and probably will be disregarded by contributors. We should try to agree on a theme... some well-known fairytale or nursey rhyme, even some kind of journey is broad enough that lots of divergence isn't going to be confusing, odd stories will work together just fine. With a well-known storyline from a fairytale or nursery rhyme, there are plenty of ways to weirdly interpret old ideas and it gives a good creative starting point.

Anything definite will only be definite for us, not for anyone taking part online. Ultimately, we can make our story as rigid as we want and just leave a loose outline or list of guidelines, without rules regarding storyline. Anything goes.

The only structure really necessary will be in the characters -- one or two main characteristics will be key, the rest is up to individual groups and the other contributors.

Wednesday, January 31, 2007

Something I learned from playing LIFE

I will always lose. Always. Liz will win and I will lose.

As far as nostalgia goes, I'm not sure I'll ever really get the full effect, because I'd never played the game when I was younger. It does faintly bring up memories of playing boardgames with my family when I was a kid. Monopoly, Yahtzee, Clue, Battleship... they all live in a particular space in my memories. Those games work in our memories this way because of their design, because of the aesthetic of their boxes, game pieces, board spaces, the lettering and wording of the cards, dice... even the smell when you open the box or pass out the money or real estate. The feeling of those little houses in your palm, the cold metal of the famous Monopoly game pieces (I'm always the Scottie dog!), the clatter of dice in the Yahtzee cup... these types of experiences are very physical experiences, not just mental, not purely cerebral happenings.

Sunday, January 28, 2007

I was tricked into it.

First of all, I'd just like to point out that that was a tricky, deceitful thing that Joe did. It was kind of an unspoken vow for me to never play Dungeons & Dragons, and now I feel like an oath has been broken because technically Scourge of Worlds is Dungeons & Dragons and technically we have all played it.

I have personal standards to live by and good grief Joe, now the means of my learning is tearing down all I held holy.

Ha.

Okay, so as a piece of interactive media, I have to say that this game didn't really live up to all it could have. I'm guessing a lot of other people are going to feel the same way. The idea and the means are pretty interesting, like we talked about, it's a choose your own adventure movie, basically... aka a game. My little brother was really into this game called Fable for a while, and it was basically a souped up version of this, but a computer game. You chose the path to take, becoming good or evil or walking the line in between... with all kinds of stuff going on in the meantime.

I think the problem with using the dvd in this way is that the market's already cornered. Like the laser disc, the beta viewer, the mini disc player, etc, this is a medium that can't compete with the computer or video game systems that already exist. There are other avenues that would be far more interesting to delve into, such as the possibilities for movies. There is so much that could be done with perspective, audio tracks, etc that could completely restructure the idea of storytelling with movies. All those books we've read that never worked as a movie because of the multiple storylines within the same timeline could be realized visually, with the viewer in control of how much or how little of the story is seen.